WarCry Choice Posts: 4872 Joined: 19 Jan 2006 | EQ: Interview with Travis McGeathy
Massively is featuring an interview with Everquest's lead designer Travis McGeathy. The interview is in celebration of Everquest's ninth anniversary. Here's a portion of the article:
Well, you're moving through the different expansions, turning the content into a 'Fabled' version for a limited amount of time, right?
T: That's right. We started with the 5th anniversary of EQ with the original EverQuest content, and we move through each expansion that follows every year. So we did Kunark after that, then Velious, Luclin, and now Planes of Power for this year. 'Fabled' is basically our term for what we think of as planned nostalgia in EverQuest. Basically we take the content from each expansion, in this case Planes of Power - which came out five years ago - and we are sort of upgrading them to be relative in difficulty now to what they were back then.
We want to challenge players, so they'll go back and experience this old content again. We want to remember them tackling epic difficulty level while getting rewards that are good for todays content as opposed to five years ago. PoP had a lot of really memorable raid encounters, a lot of stories that players are really looking forward to. Things like Rallos Zek, which took forever to beat. So we make them Fabled and now players will be able to go back and experience that with a raid guild today - to get a challenge out of it and some good rewards as well.
Check out the rest of the interview at Massively.
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EQ: Interview with Travis McGeathy
Massively is featuring an interview with Everquest's lead designer Travis McGeathy. The interview is in celebration of Everquest's ninth anniversary. Here's a portion of the article:
Check out the rest of the interview at Massively.
Permalink