Game Update #36 June / 28 / 2007
HIGHLIGHTS
* The final chapters of the
Swords of Destiny quest line have been released. See Sir Trodonis in
Butcherblock for further information.
* Not happy with your
tradeskill profession? Consult a tradeskill career counselor in Neriak,
Kelethin, Qeynos Ironforge Exchange, Freeport Coalition of Tradesfolke or
Haven about the possibility of starting over!
* Coin is now weightless and
automatically changes up to the best denominations. No more destroying
copper!
* Ctrl-click an item link or
icon to preview equipment, mounts, furniture, and more in the Dressing Room!
GAMEPLAY
* Spells or items with 100%
proc rates will no longer trigger on both attacks when using double attack.
* City merchants have noticed
the lack of customer demand for "worked" and "shaped"
quality in-home crafting stations, and will no longer be keeping these in
stock.
* Characters should no longer
get stuck if root or stun wears off while they are charmed or feared.
* Resisted procs and damage
shields will no longer play the resist sound.
* Dispelling a maintained
spell will no longer remove it from everyone in your group.
ITEMS
* The color tints for the
Al'Kabor, Najena, and Wu legendary armor helms were adjusted to match the
rest of the set.
* The Resplendant Robe of Battle,
Battlerager Hat, Tranquil Stone of Power, Fragment of the Chime, and Thorn
Wrapped Bindings should no longer prevent each other from proccing.
* Power heal-over-time
effects on items should no longer prevent instant power heal effects from
functioning.
* The snare effect from the
Star Darkened Longbow has been replaced with something a bit more appropriate
for raiders.
* Vine-Wrapped Boots now proc
correctly off of hostile spell casts.
* Redemption of Failure will
now resurrect a single group. The description on the effect has been
updated to reflect the change.
* There are now alternate
ways to obtain Heartwood Spikes and Tunarian Wolfsbane! Be sure to keep
an eye out for them.
HOUSING
* Guilds members level 30 and
above can now purchase housing in Neriak and Kelethin for a reduced coin cost
using status.
PETS
* Primary player pets should
now stay in the pet window when you have a controllable charmed pet.
MACROS
* Spell macros that specify a
target will now correctly cast on that target if the spell is queued.
ZONES
Antonica
* Citizens of Neriak and
Freeport will now evac close to the Thundering Steppes on PvE servers
Commonlands
* Commonlands should be more
playable to people poking their heads out of Freeport and Darklight.
Darklight Woods
* The Sablevein stonewalkers
in Darklight Wood should no longer become stuck in walls.
Greater Faydark
* A rare "?"
collectable in Greater Faydark that was previously incorrectly reporting that
characters were out of range can now be harvested.
Kelethin
* Queen Amree was shocked to
find that some less than honorable Norrathians have been performing tasks for
Kelethin. She has since decreed that the House of Falling Stars, the
Order of Arcane, the Protectors of Growth, and Sylvan Hunters will no longer
seek assistance from those of an evil alignment.
Neriak
* The Teir'Dal customers in
Neriak Down Under are now much, much, less vocal!
Nektulos
* Characters should be less
likely to accidentally zone when running along the ledge above the Darklight
Wood zoneline in Nektulos.
Sinking Sands
* Roots are now slightly more
common than dens and shrubs in the Sinking Sands. There are also slightly
more roots, shrubs, and dens to be found in some areas.
The Serpent's Lair
* Creatures should now
respawn correctly in "The Serpent's Lair" instance of the Freeport
Sewers
Willowwood
* Innkeeper Yeoni in
Willowwood has stepped out from her desk to prevent trapping people leaving
their inn rooms.
QUESTS
* The quest A Necessary
Step' now properly awards adventure experience instead of tradeskill
experience.
* The Malkonis head quest,
Mayong amulet quest, and Wuoshi heart quests are now repeatable.
* The Windrush Dagger quest
from Wailing Caves can now be examined and completed in any zone.
* The quest
"Remembrances - Tel'riia'mil'an'ane'ie" in Obelisk of Lost Souls
will now ask for any evil eye instead of "paroxysmal oberserver".
* The quest "More
Adventures of Jorbo and Mappy" in Rivervale will now ask for any
corrupted halfling or shadowed halflings instead of specific halfllings.
* The quest "Even More
Adventures of Jorbo and Mappy" in Rivervale will now ask for any
corrupted halfling instead of corrupted tailors. In addition any blight rat
can now be killed for updates to the section that asked for blight rats.
* Neriak writ givers are now
more willing to offer work to citizens of Freeport.
MENTORING
* Food and drink will now
scale appropriately while mentoring.
TRADESKILLS
* An intrepid band of
single-minded interior decorators has returned from an exploration of
Stormhold and vicinity, bringing more furnishing ideas to the cities of
Norrath.
* The sage adornment
Scintillating Balanced Fastening will no longer occasionally bring up
tailoring events during the crafting process
* Wholesalers have once again
renewed their stock of cream cheese, sugar and cocoa, allowing provisioners
to practice their baking and confectionary recipes.
* Continued efforts by
confectionary-savvy cooks, has led to the discovery that you can dip many
fruits in chocolate! Not to be outdone, bakers have started to make a variety
of flavored cheesecakes! You may find that your favorite fruit has been used
to make one of these delightful treats.
* The recipe scroll with the
recipe that results in the Formed Wurmslayer no longer shares the same name
as the recipe for the Re-bladed Wurmslayer
* Tradeskillers rejoice! You
should no longer get that evil "Would not take effect" message.
Lower level reaction arts can now overwrite higher level ones!
* You should no longer get a
commission work error message while trying to buy from a vendor with a recipe
selected.
* It should now be easier to
tell which carpenter-made lights actually give off light by examining the
items.
* Alchemists have learned to
make level 62 Freedom of Action potions more effective. These will no longer
snare the caster, and will now cure root and fear.
* It should now be easier to
visually identify harvested loam from different level ranges. The common and
rare loam within a level range now share the same icon, but it is a different
color from loam in all other ranges.
* Imbued items that were just
made will no longer display incorrect information when examined.
* Doors will now open as you
approach them in the Qeynos Tradeskill instances.
* A program of extensive
horticultural public education has ensured that extract of dark hatred can no
longer be mistaken for tuber strands when crafting.
AMMUNITION
* The effectiveness of
various kinds of ammo, including crafted, loot, summoned, and store bought
has been adjusted to better balance with respect to cost, difficulty to
acquire, and damage effectiveness. Previously, very high Accuracy bonuses
made it near impossible to miss with auto attacks when using these arrows.
Most Handcrafted ammo types received additional bonuses.
* Tenderwood Arrows bonus to
Accuracy bonus reduced from 75% to 20%.
* Ammo summoned from Fabled
weapons Accuracy reduced from 25% to 15%.
Powerful arrows that were
reduced
* Tenderwood Arrows bonus to
accuracy, damage, and range reduced.
Overall adjustments to Arrows
* Summoned: Accuracy -5%,
Range -5m, Damage Rank 5
* Store bought: Accuracy +0%,
Range -5m, Damage Rank 4
* Round: Accuracy +30%, Range
+5m, Damage Rank 3
* Bodkin: Accuracy +10%,
Range +0m, Damage Rank 2
* Broad: Accuracy -10%, Range
-5m, Damage Rank 1
Throwing Weapons now have
differentiations to Accuracy, Range, and Damage
* Stars: Accuracy +20%, Range
+5m, Damage Rank 4
* Dagger: Accuracy +10%,
Range +0m, Damage Rank 3
* Axe: Accuracy +0%, Range
+0m, Damage Rank 2
* Hammer: Accuracy -10%,
Range -5m, Damage Rank 1
ACHIEVEMENTS
* The Class Tree of
Achievements received a full review of their bonuses. Many of the less
popular achievements had their benefits increased to better compete with the more
popular achievements of each class.
* Removed most weapon
requirements from the second set of achievements of all Class achievement
trees, with the exception to shield and ranged weapon requirements. They all
share the same reuse time as well. Many of these abilities were slightly
improved.
* Achievements that required
casting a spell on a pet every time it zoned are now permanent buffs on the
pet.
* Movement speed increase
bonuses now consistently apply to both in and out of combat.
* Fixed an issue causing
Assassin, Ranger, Brigand and Swashbuckler poison debuff enhancements to not
work correctly.
* Achievement spells/combat
arts in the second row of Class achievements that are passive or temporary
buffs have been placed on their own reuse timers different than those that
deal damage.
Bard
* Strength 3 - Bladeturn:
Increase avoidance skill bonuses from 2% to 2.5% per rank.
* Agility 3 - Wayfarer's
Watch: Also grants a chance at avoiding non-direct area effect spells by 1%
per rank.
* Agility 4 - Poison
Concoction: Increased total tick count from 5 to 7, increased damage per
tick.
* Agility 5 - Vanishing Act:
The next attack made against any ally in stealth will be avoided.
* Agility 5 - Vanishing Act -
Fixed stealth to function while in-combat
* Stamina 3 - Skald's
Defense: Also increases doubleattack by 16% at rank 1, and +4% for every rank
thereafter.
* Stamina 4 - Fortissimo:
Grants your group melee and ranged doubleattack at 1.25% per rank, without
any shield requirement.
* Stamina 5 - Shield Focus:
Renamed to Lend Shielding: Allows you to block the next attack that would
strike an ally.
* Wisdom 2 - Harmonizing
Shot: Renamed to Messenger's Letter: It now increases hate towards the
enemy's current target.
* Wisdom 4 - Allegro:
Increased casting speed bonus from 0.9% to 1% per rank.
* Intelligence 3 - Minstrel's
Aria: Increase skill bonus from 7% to 8% per rank.
* Intelligence 4 - Minstrel's
Melody: Increased Haste/DPS bonus from 5% to 7% per rank.
* Intelligence 5 - Coin Toss:
Renamed to Heroic Storytelling: Increases the effectiveness of all heroic
opportunites in the group by 50%.
Brawler
* Starter - Favorable Wind:
Affects all non-mount movement speed.
* Strength 5 - Chi: Improved
casting speed bonus from 75 to 100%, Recovery speed bonus from 33.3% to 100%,
Removed all penalties when Chi expires.
* Agility 3 - Ambidexterity:
Increased reuse speed bonus from 1 to 1.5% per rank.
* Agility 5 - Altruism:
Improved reuse speed from 15 minutes to 5 minutes, increases hate positions
towards entire encounter twice. Increased health of targeted ally by 10%
instead of 5%.
* Stamina 5 - Mantis Leap:
Removed power cost. It can also teleport to a target ally or enemy. Reuse
speed increased from 60s to 45s.
* Wisdom 3 - Bamboo Twirl:
Doubled proc rate to 2% per rank, but slightly reduced damage.
* Wisdom 5 - Crane Flock:
Increased reuse speed from 5 minutes to 3 minutes.
Crusader
* Strength 5 - Avenging Invigoration:
Also improves recovery speed by 10%.
* Agility 2 - Joust:
Increased range to 15, teleports you to your target to attack.
* Agility 3 - Trample:
Increased area autoattack base chance to 5% per rank.
* Agility 4 - Higher Ground:
Increased base defense skill bonus.
* Agility 5 - Lance: Also
removed weapon requirement. Increased damage over time effect from horseback.
Lance cannot be riposted. Reuse time speeded from 60s to 45s.
* Stamina 5 - Divine Aura:
Stoneskin effect now takes into consideration mitigation before determining
final damage. Improved reuse speed from 15 minutes to 10 minutes.
* Wisdom 4 - Aura of
Leadership: Also increases the maximum amount of regeneration possible by the
group by an additional 2% per rank.
* Wisdom 5 - Fearless Morale:
No longer affects casting/reuse times, but all other bonuses are improved by
2%.
* Intelligence 2 -
Legionnaire's Smite: Reuse speed slowed to 30s like other achievement attacks
to account for the removal of the symbol requirement.
* Intelligence 4 -
Legionnaire's Mercy: Also increases spell resistance. Reduced healing
critical chance to 6% per rank.
* Intelligence 5 - Reflect:
Also removed symbol requirement.
* Joust and Lance: Removed
horseback text from appearing in chat window.
Cleric
* Strength 3 - Bolt of Power:
Also procs on spells. Interrupt chance is reduced to adjust for the change.
* Strength 4 - Unwavering
Resolve: Instead of increasing disruption skill, it increases maximum health
by 1% per rank. It still increases Focus.
* Strength 5 - Steadfast:
While remaining still, grants interrupt immunity, with a chance at stifle
immunity.
* Agility 2 - Wondrous
Buckling: Cannot be interrupted.
* Agility 3 - Battle Fervor:
Grants doubleattack of 4% per rank instead of DPS increase. Also increases
shield effectiveness by 4% per rank.
* Agility 5 - Holy Shield:
Improved reuse speed from 5 minutes to 1m and it now toggles, and casting
speed from 2s to 1s. Removed power cost.
* Stamina 5 - Divine Aura:
Stoneskin effect now takes into consideration mitigation before determining
damage. Improved reuse speed from 15 minutes to 10 minutes.
* Wisdom 4 - Divine Soothing:
Renamed "Exorcise" and increases all casting skills instead of hate
reduction.
* Wisdom 5 - Protection from
Undead: Stoneskin effect now takes into consideration mitigation before
determining damage. Improved reuse speed from 10 minutes to 5 minutes.
* Intelligence 2 - Divine
Castigation: Reduced damage.
Conjurer
* Enhance: Vehement Stone:
Instead of increasing stoneskin triggers, it now improves reuse speed by 20s
per rank.
Druid
* Starter - Shapeshift: The
nature of the shapeshift is no longer determined by weapon; Instead multiple
abilities are added for each illusion type.
* Strength 4 - Natural Boon: Increased
trigger percentage from 2% to 4% per rank. Reduced group heal effect by 30%.
* Strength 5 - Primordial
Strike: Increased damage, and it cannot be parried, riposted, deflected, or
blocked.
* Agility 4 - Wild
Regeneration: Additionally increases the initial tick of each regeneration by
3%.
* Agility 5 - Tortoise Shell:
Stifles/Roots Druid instead of stuns, and doubles shield effectiveness. Also
increases health regeneration of nearby allies. Removed power cost.
* Stamina 3 - Serene
Knowledge: Increased triggered percentage from 1% to 2% per rank. Added
interrupt immunity.
* Stamina 5 - Serenity:
Removed power cost. Added interrupt immunity.
* Wisdom 4 - Hierophant
Obfuscation: Instead of hate reduction, it reduces the chance that any
hostile spell lands on the Hierophant by 1.5% per rank.
* Wisdom 5 - Rebirth: After
death, the buff can be cancelled before the auto-resurrection occurs if
desired.
* Intelligence 2 -
Thunderspike: Prose description no longer mentions hammer.
* Intelligence 4 - Stormvision:
Also increases ordination skill.
* Intelligence 5 - Infusion:
Slightly increased damage.
Enchanter
* Strength 3 - Spellblade's
Reflexes: Increased piercing skill bonus, increased Riposte percentage to 1%
per rank.
* Strength 4 - Quickening: Added
melee attack speed bonus of 5% per rank, but does not apply to 2-handed
weapons.
* Agility 2 -
Chronosiphoning: Removed freehand requirement. The amount of casting speed
returned is reduced to a 1:2 ratio from what is debuffed.
* Agility 3 - Chronomotion:
Increased recovery speed bonus from 4% to 6% per rank.
* Agility 5 - Perpetuality:
Fixed ability so that only one triggering effect is on the enchanter at any
time. The color of the perpetuality icon becomes "warmer" the
higher the casting speed bonus granted from the proc.
* Stamina 2 - Touch of
Empathy: Increased range from 5 to 30m.
* Stamina 3 - Empathic Aura:
Increased healing critical to 2% per rank.
* Stamina 4 - Empathic
Soothing: Increased hate reduction to 1% per rank.
* Stamina 5 - Sever Empathy:
Renamed Sever Hate: Now it wipes a few hate positions of hatred that target
ally's enemy has towards them. Can be used on raid allies.
* Wisdom 2 - Daydream: Now it
reduces hate radius and the chance that the encounter will respond to help.
* Wisdom 4 - Dreamweaver's
Trance: Also improves reuse speed of your mesmerization spell by 0.2 seconds
per rank.
* Wisdom 5 - Hypnosis:
Reduced power cost and casting time. It can affect a weaker epic non-named
target for up to 6 seconds.
Illusionist
* Split Personality: Fixed
achievement to function properly.
Monk
* Enhance: Dragonbreath:
Fixed to improve reuse speed by 5 seconds per rank instead of 4.
* Enhance: Swooping Dragon:
Fixed so that damage overtime component also increases in damage.
Paladin
* Enhance: Prayer of Healing
- Fixed display on casting time bonus.
* Enhance: Pious Aid - Fixed
display on casting time bonus.
Predator
* Stamina 3 - Conditioning:
Increased HP increase from 1% to 1.5% per rank.
* Stamina 4 - Surrounding
Attacks: Increased area autoattack chance from 2 to 3.5% per rank.
* Stamina 5 - Impenetrable:
Also grants temporary non-direct area effect immunity. Increased duration to
12 seconds.
* Wisdom 4 - Obfuscation:
Also increases damage of the following combat art by 1% per rank.
* Wisdom 5 - Smoke Bomb:
Affected enemies are unable to target for 4 seconds.
Rogue
* Starter - Pick Pocket: Also
grants a chance to automatically Pick Pocket when using certain rear-only or
stealth combat arts.
* Stamina 3 - Conditioning:
Also increases shield effectiveness.
* Stamina 5 - Formation:
Slightly reduced mitigation bonus.
* Wisdom 2 - Lunge Reversal:
Refreshes every 30 seconds instead of every 20 seconds.
* Wisdom 3 - Freehand
Reversal: Increased initial doubleattack bonus from 20 to 24%.
* Wisdom 4 - Unencumbrance:
Reduced doubleattack bonus to 5.5% per rank.
* Wisdom 5 - Coule: Slightly
reduced skill gain.
* Intelligence 2 - Boot
Dagger: Increased damage.
* Intelligence 3 - Thieve's
Prowess: Increased trigger percentage from 3% to 4% per rank.
* Intelligence 4 -
Obscurative Smoke: Hate reduction improved to 1.5% per rank. Also improves
hate reduction amount of Evade by 5% per rank.
* Intelligence 5 - Feign:
Improved reuse speed from 3 minutes to 1 minute.
Shaman
* With the exception of the
Strength line, all other pet dependencies have been removed.
* Strength 3 - Aura of Haste:
Is now a permanent buff applied to pet.
* Strength 4 - Aura of
Warding: Is now a permanent buff applied to pet. Triggered ward effect is removed
soon after combat ends.
* Strength 5 - Spiritual
Foresight: Is now a permanent buff applied to pet. Reduced triggered
percentage to 15% from 20%.
* Stamina 2 - Crippling Bash:
Renamed Dazing Bash: Dazes an enemy for 5 seconds. Increased damage of attack.
* Stamina 3 - Infective
Bites: Renamed Block Harm: Increases block chance at 1% per rank and
doubleattack at 2% per rank.
* Stamina 4 - Herbal
Expertise: Improves casting speed, recovery speed, and power cost each by 10%
per rank.
* Stamina 5 - Coagulate:
Increased bleed health pool amount. It now affects the entire group.
* Stamina 5 - Dazing Bash:
Now plays a shield bash animation.
* Wisdom 2 - Ritual: No
longer requires symbol equipped, but reduced bonus to begin at 18% at rank 1.
* Wisdom 3 - Ritualistic
Aggression: Renamed Ritual of Magic: Increases ordination, subjugation,
disruption casting skills.
* Wisdom 4 - Ritual of
Absolution: Renamed Ritual of Mind: Improves reuse speed at 1% per rank.
* Wisdom 5 - Ritual of
Alacrity: Improved reuse speed from 3 minutes to 1.5 minutes. Increased range
from 10 to 25m.
* Intelligence 2 - Rabies: Is
not a single target DoT spell, that triggers a more powerful DoT when the
first one expires.
* Intelligence 3 - Virulence:
It now increases spell critical damage.
* Intelligence 4 -
Immunities: Grants nearby allies a chance to outright prevent the hostile
effects of a spell.
* Intelligence 5 - Scourge:
No longer requires the sacrifice of the pet. It now directly targets a single
enemy.
Sorcerer
* Starter - Summon Familiar:
The type of familiar is no longer determined by weapon; Instead it is
determined by casting a different ability.
* Stamina 2 - Static Shield:
Removed first rank parry bonus, but no longer requires a symbol.
* Stamina 3 - Battlemage
Armor: Increased physical mitigation bonus.
* Stamina 4 - Battlemage's
Fervor: Also increases Subjugation and Ordination skill.
* Stamina 5 - Manashield:
Improved damage to mana consumed ratio from 1:1 to 2:1.
* Stamina 5 - Manashield:
Health to Mana ratio is now 1.5:1
* Wisdom 2 - Freehand
Sorcery: No longer requires no weapon equipped, but reduced bonus to begin at
10% at rank 1. However now it stacks with Brainstorm and other spell damage
increase achievements.
* Wisdom 3 - Ward of Sages:
No longer requires no weapon equipped. Only protects against non-physical
damage.
* Wisdom 4 - Brainstorm: No
longer requires no weapon equipped, but reduced bonus to 0.5% per rank.
However now it stacks with Freehand Sorcery and other spell damage increase
achievements.
* Wisdom 5 - Sagacity: Effect
stacks with other achievements that reduce power cost.
* Intelligence 2 -
Confounding Staff: Renamed Confounding: Also added ranged distance of 35
meters to attack using your weapon.
* Intelligence 4 - Kinetic
Avoidance: Hate percent reduction improved from 1.25% to 2%.
* Intelligence 5 - Concussive
Blast: Spell is now an area effect that instantly drops hate position instead
of adding a hate reduction proc.
Summoner
* Starter - Pet Possession: Increased
reuse speed from 3 minutes to 1 minute.
* Strength 5 - Implode:
Temporary buff also improves recovery speed, and altogether its bonuses also
apply to pet buffs on pet for up to 12 seconds. No longer works on charmed
Control Undeath pet.
* Agility 2 - Distracting
Strike: Renamed Shadowstep: Teleports scout pet to target and launches an
attack.
* Agility 3 - Cabalist's
Cover: Is now a permanent buff applied to pet. Increased effectiveness per
rank.
* Agility 4 - Minion's Zeal:
Increases Doubleattack 2.5% per rank instead of Critical hit. Is now a
permanent buff applied to scout pet.
* Agility 5 - Shadowstep:
Renamed Reanimate: Instantly summons scout pet if it recently died. It cannot
be interrupted and can be cast while casting another spell.
* Stamina 3 - Perceptor's
Bodyguard: Renamed Perceptor's Command: Increases hate of your target towards
your pet.
* Stamina 4 - Perceptor's
Command: Renamed Perceptor's Bodyguard: Increases maximum health of Fighter
pet by approximately 2.5% per rank. Is now a permanent buff applied to pet.
* Stamina 5 - Unflinching
Servant: Added Root, Fear, Mesmerize, and Daze immunity.
* Wisdom 3 - Minion's
Barrier: Is now a permanent buff applied to pet.
* Wisdom 4 - Minion's Uproar:
Is now a permanent buff applied to pet.
* Wisdom 5 - Animist Bond:
Improved damage to mana consumed ratio from 2:1 to 3:1.
* Intelligence 2 - Magic
Leash: Removed power cost. Increased detaunt amount.
* Intelligence 3 - Minion's
Warding: Is now a permanent buff applied to pet.
* Intelligence 4 - Arcane
Minion: Is now a permanent buff applied to pet.
* Intelligence 5 - Empower
Servant: Is now a permanent buff applied to pet.
Troubador
* Breathtaking Bellow: Fixed
triggered bonus to affect encounter only.
Warrior
* Strength 5 - Executioner's
Fury: Also increases Taunting by 15%.
* Agility 3 - Dragoon's
Cyclone: Increased area autoattack chance from 3% to 5% per rank.
* Agility 5 - Dragoon's
Reflexes: Improved reuse speed from 10 minutes to 3 minutes, and also grants
temporary non-direct area effect avoidance.
* Stamina 3 - Gladiator's
Finesse: First rank begins with a 25% bonus, then increases by 5% with each
following rank.
* Stamina 4 - Gladiator's
Revenge: Removed block bonus: Increases Riposte Chance by 1% per rank
instead.
* Stamina 5 - Perseverance:
Renamed to Arena Endurance: Increased health gain ratio from 15% to 20% of
all power consumed.
* Wisdom 5 - Stance Mastery:
Also removes penalties associated with Hunker abilities and its upgrades.
* Intelligence 2 - Acceleration
Strike: Is now a melee attack that triggers additional 25%
Haste/Casting/Recovery speed after 3 additional combat arts.
* Intelligence 5 - Relentless
Assault: Increased reuse speed bonus to 12%.
SPELLS
* All Apprentice I-IV spells are
now only resisted as often as an Adept I version of the spell.
* Coercer and Illusionist
Root spells can now target epic targets.
Warden
* The description for the
Warden spell Tranquility should now include the healing portion of the spell.
UI
* You can now ctrl-click a
link to a house item or an icon of a house item to preview it in the Dressing
Room!
* Alt <click> will now
move an item into trade or mail if either of these windows are open.
* Coin will now automatically
roll up to the higher coin type. For example, if you have 100 copper, it will
automatically become 1 silver in your inventory.
* You may click the coin
icons in the trade and commission windows to set exact change. Dragging coin
icons will also still work.
* The /destroy_coin command
and the Destroy menu option on your inventory coin have been removed now that
coin is weightless
* Harvests used for imbuing
should no longer trigger the message and sound used for true rare harvests.
* You will now automatically
hail a merchant when using their default merchant action.
* Added a "Product
Class" field to the recipe tooltips which displays which classes the
item is useable by from the tooltip.
PVP
General
* For information and
discussion about the GU36 changes to PVP drop by this thread on the
EQ2Players forums:
http://forums.station.sony.com/eq2/posts/list.m?topic_id=365950
* Damage was reduced at the
higher levels based on class. Rogues, predators, sorcerers and summoners had
the greatest reduction. Druids, enchanters and brawlers fall in the middle
while the others had lower amounts of damage reduction. Hopefully this will
make fights a bit longer at the high end.
* All in combat run speeds
will now disable except for the bard achievement which grants in combat run
speed to selos.
* The message for entering
into combat should display properly now when you heal yourself.
* An issue has been resolved
that was keeping good aligned players from attacking exiles in Kelethin.
* Achievement points spent
will now be limited to 1.5 times your level. If you are currently above this
point then you will get a forced free respec. You will still keep your points
and be able to gain additional points however you can not spend over the
limit until you gain additional levels.
* Carnage flagged players
should now gain immunity when zoning outside of cities.
* It should now be easier to
land spells on higher levels players in pvp.
* Experience Debt has been
removed from pvp servers.
* Enchanter Stamina 5 now has
a pvp effect to clear the attacker's target.
* Mystic lake now has an
unlimited level range.
* Added PvP versions to
Summoner achievements Magic Leash and Perceptors Command
* Added PvP version to Rogue
achievement Swear.
* Added a recast timer to
cures on healers in PVP.
* Scaled healing down at the
high ends similar to the damage scaling in PVP.
* Lowered the heal percentage
on vision of madness while the berserker is berserk and in pvp combat.
* Lowered the heal amount of
Warden spores while in pvp.
* Adjusted the damage output
on the healing classes.
The following changes have
been made to a number of abilities when used in PvP combat only. PvE
use of these abilities, even on PvP servers, remains unchanged.
Assassin PvP Combat Effects
* Reduced the duration of the
root effect for the Freezing Strike line
* Reduced the damage of
Assassinate and Decapitate.
Brigand PvP Combat Effects
* Double up should only work
on spells cast in the last second instead of last 2 seconds.
* Lowered the debuff amount
on Devitalize and Dispatch
* Reduced the stun duration
on the Low Blow line.
Bruiser PvP Combat Effects
* The Drag achievement will
no longer teleport your target to you.
* Bruiser Drag now has a
shorter duration when used on a player
Coercer PvP Combat Effects
* Lowered the damage done by
Cataclysmic mind and its associated spells.
Fury PvP Combat Effects
* Reduced the duration of the
root line
Monk PvP Combat Effects
* The Evade achievement
should now cause your target to lose its target like scout evade skills do.
Ranger PvP Combat Effects
* The Hunter's Instinct line
will now buff out of combat speed rather than in combat speed.
* Hook Arrow will no longer
summon your target to you.
* Reduced the root duration
of the lunge line
* Reduced the snare duration
on the leg shot line.
Necromancer PvP Combat
Effects
* Lowered the duration of
control effects on the fighter pet.
Shadowknight PvP Combat
Effects
* Reduced the damage to the
harm touch line.
Swashbuckler PvP Combat
Effects
* Lowered the damage on Inspired
Daring
* Lowered the damage to En
Garde and it will also now use mitigation and can be dodged, blocked, parried
and deflected in pvp.
Warden PvP Combat Effects
* Reduced the duration of the
root and its snare.
Wizard PvP Combat Effects
* Reduced the damage of Ice
comet
* Reduced the damage of
Fusion
Item PvP Combat Effects
* Reduced the damage and heal
on the Signet of Light From Darkness.
* Lowered the Malicious
Assault bonus on the Brigand PvP Armor Set BP.
* The effect on the Belt of
Gateways has been changed from 100% riposte to 100% parry.
* The Blistering Signet
should now have a chance to proc Blazing Inferno on successful heat based
spell attacks.
* Defiler, Fury, Inquisitor,
Mystic, Templar and Warden PvP armor sets have had their in-combat run speed
bonus reduced to 5%.
Hotfix June / 07 / 2007
Quests
Dilxena DXeep will now have
a quest icon above her head for those doing the Seeking a Tradeskill
Profession quest in Neriak.
Hotfix June / 05 / 2007
Nest of the Great Egg:
The elevator in the Nest should now continue to be useable after it has been
raised for the first time.
Loping Plains:
For players on the quest "Drawing out the Cazi", the witch should now reliably spawn after
stabbing the heart.
Hotfix June / 01 / 2007
Spells:
* Casting another spell along with
the Warlock Rift will no longer negate the damage done by Rift.
* Apprentice versions of spells are outright
resisted less often. They now match the resist rate of Adept I spells.
Darklight Woods:
* Frog legs and other aquatics can now
be harvested in Darklight Woods.
Hotfix May / 26 / 2007
Darklight Woods:
" It is now possible to
travel between instances of Darklight Wood.
Go to the Wanderlust Fair to find the teleporter.
Tradeskills:
" The recipe for Thirneg's
Thorn should now return the correct number of primary components if a
'shaped' quality product is made.
" Infusion of Water can once
again be used to make adornments (but cannot be used in place of water when
cooking).
Spells:
" The warden spell
tranquility should once again function correctly.






